

LessonStack is a free lesson planning tool!
Sign up to start dragging and dropping activities into your lesson plans!
Sign up - it's Free!Already a member: Login
130mins
I skate, train, and ref at Rotterdam Roller Derby as Cherry Bombe #47 since 2022. Before that I skated at The Parliament of Pain The Hague Roller Derby. Have been skating since 2014. I love using LessonStack to write out drills and trainings and share
Sign up to start dragging and dropping activities into your lesson plans!
Sign up - it's Free!Already a member: Login
15
mins
Skaters will skate around a track, doing:
slalom
squats
side-to-side lunges
bum kicks
toe-touch kicks
drunken sailors/crossovers
rotating arms
jog on toe-stops
jog on skates
Dynamic stretch:
Credits: this warm-up and dynamic stretch routine are based on a more detailled plan from our trainer Sterroids
Ask skaters if they are warm
10
mins
Cone Placement
CONE CALLS Place 1-4 numbered cones in a square shape on the court as shown, 2-3 metres apart (or let skaters pick a square with lines on the floor). Starting in the middle of the box, have your partner or the trainer call out one of the numbers, moving to the cone as quickly as possible.
Your partner/trainer can call out another number before you get to the first cone, so turn and move towards that cone and keep repeating sequence. Aim to move to each cone as quickly as you can either forward, backwards and laterally. Complete 2–3 sets of 45-second reps, with 1-2 minutes rests in between.
https://www.tennis.com.au/news/2013/05/23/improve-your-agility-abilities
Speed improves, falls decrease
5
mins
Skaters will divide in to pairs of two. One of them will be applying force, the other will be engaging their mucles. Each exercise lasts 30sec, then you can switch. You can pick as many of these exercises as you like:
Skaters will show excellent form, and will know what muscles to engage during a derby game.
10
mins
Skaters pick a spot on the track. On your signal (voice command or certain whistle pattern) they skate backwards or forwards 10, 20 or 30ft.
The skaters have to stop just short of the required distance, or correct themselves as soon as possible afterwards, to keep from "destroying the pack" or "going out of play".
Skaters will react fast, move fast, never go too far, and be able to use different kinds of stops.
10
mins
Set-up:
Pairs of blocker and jammer line up at the jammer-line. The jammer then tries to push the blocker/move laterally around them/etc. until the pivot-line.
The blockers are instructed to keep the jammer on their butt as much as possible. If the jammer moves backwards, they should move backwards too. If they turn around (thus facing the jammer, with the jammer on their chest) they should try to turn back around. If the jammer is pushing on their side (left or right), they should try to get the jammer on their back/butt again.
A blocker who has mastered 1-v-1 forwards facing blocking:
A jammer how has mastered 1-v-1 jamming:
15
mins
15
mins
Pre-requisites: Transitions, transition stops
Skaters should envision a rectangle on the track, with four points being inner/outer track lines of a 10 foot boundary. There are four stages to the drill, and it is then repeated over and over. The drill simulates being hit out of the track, running back with urgency, re-entering, and then sprinting diagonally to the opposite side of the track away from the invisible person who hit them out. Make sure skaters are facing into the track when they are simulating the hit out.
Once the skaters get the basics of this, you can make it a high-intensity drill: do a 4min. period, where skaters work for 30sec. then rest for 10sec. This fits 6 times into 4 minutes.
No-contact level-up: To level up this drill, have another skater facilitate the participant by standing in the middle of the track in front of their rectangle, holding up fingers that the participating skater will call out. This encourages skaters to become track aware by not looking at the boundary lines as they are looking at the facilitating skater.
Contact level-up: To level this drill up, make groups of three. One person starts at the front-left (4), and two people at the back-right (3), all in bounds.
One of the two skaters at point 3 moves towards the skater at point 4, and hits them out.
They move back together (recycling) to point 1, where the hit-out skater re-enters the track legally.
The third skater then skates forward to point 2. At the same time, the skater who just re-entered the track at point 1 moves diagonally forward to hit the skater waiting at point 2.
They both skate backwards (recycling) to point three, where the hit-out skater re-enters legally.
The other skater at point 1 then skates forwards to point 4, while je just re-entered skater moves diagonally to hit them out. Etc.
You can do the same 30sec. high, 10sec. low rythm for 4min. once the skaters have these level-ups in their system.
Urgency, re-entering legally, quick stopping of the transitions (bent knees with feet close together with a fast stop)
10
mins
Make groups of 3-10 skaters, and give each group 1-2 dodgeballs (or other soft objects).
Mark out a medium-sized square/circle on the floor with the cones. Each skater is going to stand in the middle of this square for 60 seconds (or until they get hit out) while the other skaters try to throw the ball at them. The skater's job is to dodge, duck, and avoid the ball, making this an excellent practice in balance, agility, and reaction time.
If you want to make it competitive, time all of the skaters while they are in the middle to see who can avoid being hit by the ball the longest.
Alternatively, have two groups compete with each other by assigning one group as ball-throwers, and the other group as "inside the circle", where they all have a go at being inside the circle. Time for both teams how long it takes until they've all been hit!
To challenge your skaters, shrink the size of the square.
Drill credit for this website: http://www.allderbydrills.com/search/label/Fun%20and%20games
Skaters will be able to stay for longer in smaller squares.
25
mins
The first time, this drill will be a bit complicated to set up, so I attached an image showing it:
When the set-up is ready, the coach will tap one of the jammers, which starts the drill.
Low-impact version: Stop the drill round as soon as the first jammer reaches the pack, and have teams discuss among themselves what they did and why. (alternatively, you can have everyone sit down RIGHT where they are on the whistle, and point to people to explain what they're doing and why)
High-impact version: Run the drill round until you think it has outlasted it's usefullness (up to 2min)
10
mins
Let the skaters skate round on the track, guiding them through a light stretch routine, while they focus on their breathing.
For example this grocery-shop themed one:
Assessment of own goals: Skating partners discuss with each other what their goals were for this training, and how it went with those goals. They have to each name: one thing that went well, one thing they'd like to improve on the next training.
Skaters will have mastered this when: