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Dodge : SA 5: Faster, Starting Contact

On skates warm up

5mins

Skate the Diamond: 5 min laps

10mins

Endurance: Push-pull-plough

10mins

Roll Blocking / Beginning C-cuts

15mins

Wagon Wheels: Tripod practise

10mins

Rules: Officials

10mins

Tactics: Point scoring

15mins

Game

10mins

85mins


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Dodge

Jammer & new skater coach with Wiltshire Roller Derby

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On skates warm up

5
mins

Objective
Everyone warm
Activity

2 from: - Stops on the whistle - Laterals in and out on the whistle - 1 lap backward - 2 laps non derby - 2 laps forward

3 from: - Bum kicks - High knees - Torso twist - Calf stretch - Thumb up thumb down

And then: - Concussion stretch

Check For Learning

Skate the Diamond: 5 min laps

10
mins

Objective
Build endurance and skating confidence
Activity
Check For Learning

Endurance: Push-pull-plough

10
mins

Objective
Skaters will push and pull each other, while one of them is ploughing.
Activity

All skaters get on track in pairs of two, the person in the back holds onto the hips of the person in front.

  • Push: the skater in the back pushes the skater in front around the track. When the trainer gives the signal (whistle), the person in front starts ploughing. The person in the back keeps pushing.
  • Pull: the skater in the front pulls the skater in the back around the track. When the trainer gives the signal (whistle), the person in the back starts ploughing. The person in the front keeps pulling.

This drill is quite heavy, so give them enough time in between rounds!

Check For Learning

Skaters can come to a full stop (plough mastery) or prevent the other from coming to a full stop (push/pull mastery).

Roll Blocking / Beginning C-cuts

15
mins

Objective
Skaters will get their first experience of contact play
Activity

This drill puts together the skills of laterals and plough stops to 'steer' opponents, e.g. to one side or the other.

Low contact: Skaters pair up. Skater 1 tries to hold their position while Skater 2 'steers' them off track. Their lead foot is placed in front of the feet of the other player, and Skater 2 shifts their body weight to lean into Skater 1. When in control of Skater 1, the steering skater can then plough or continue the push to get Skater 1 off track.

Levelling it up: As skaters get more confident, add a roll, or encourage skaters to be very close before beginning the block. Challenge them to hold the other skater for at least 5 seconds.

As a side lesson, students should also be taught at this early stage how to re-enter the track legally i.e. behind the skater that knocked them off. Encourage skaters to check the lines regularly to get used to how far they can be pushed, and push other skaters.

An important aspect of this is to get skaters used to using their weight, and occupying the space - ensure they are committing to the block.

Check For Learning

When students are first learning contact, they will often be a little shy and 'polite', and this can lead to a lack of commitment in the exercise.

As a coach you want to look for the body weight being engaged. At this stage, skaters should not fight for dominance, but neither should they yield it without making the learner work for it.

An important lesson at this stage is a feeling for 'body weight' - that is the feeling of moving someone else's bodyweight around. Students will need to commit to the task to get that feeling down.

Wagon Wheels: Tripod practise

10
mins

Objective
Skaters work together in tripod formation
Activity

Skaters form tripods (two forward facers and a brace) and practise moving together.

Some variations:

Low contact: Skaters wall up in a space on the track, and coach calls instructions e.g. inside, outside, middle. Depending on skill level, skaters could also rotate, drop, push backwards/forwards etc.

Low contact: Skaters wall up in 2-4 walls spaced out around the track, some on the straights and some on the apexes. Designated jammers(or coaches) move around between the walls and approach - adjust speed according to the confidence of walls. Walls must adjust their position to track the jammer. Jammer should not impact with force; stop before engaging (adjust this to the level of contact you want)

Full contact: Skaters wall up in 2-4 walls spaced out around the track, some on the straights and some on the apexes. Designated jammers move between the walls and jam against each wall. Jammers can also juke around walls. Once they get past, they skate to the next wall. Coach may ask walls to release jammers to keep it moving.

Full contact, high impact: As above but jammers must impact the wall first.

Check For Learning

Skaters move smoothly across the track as a tripod, working together and staying stable Skaters know when it's best to stay as a 3 or for one to move off to cover a line. Skaters track jammers effectively and catch/contain them.

Rules: Officials

10
mins

Objective
Introduce new skaters to the role of officials
Activity

Explain the role of both skating and non-skating officials.

Referees/Skating Officials:

  • Inside pack

(Usually) 2 referees skating on the inside of the track. Will usually define the pack. <br>

  • Outside pack

(Usually) 3 referees skating in the ref lane on the outside of the track. One will normally skate aligned with the front of the pack (or just ahead), one around the middle and one with the back of the pack. <br>

  • Jammer

2 referees assigned to a team each. They call lead jammer and display points to scorekeepers.

NSO/Non Skating Officials:

  • Scorekeeper

(Usually) 2 officials who record the scores communicated to them by the jam refs, as well as which jammer scored the points. There will normally be one per team swapping. <br>

  • Scoreboard operator

In a game with a scoreboard, the operator inputs the scores from the scorekeepers to show the score to the audience/teams etc. Also must stop the clock for any stoppages (e.g. timeouts) <br>

  • Jam timer

They whistle for the start/end of jams, as well as give whistle notifications of the end of timeouts. They call '5 seconds' before a jam start and indicate the jam has started. They give signals for timeouts. <br>

  • Inside whiteboard/penalty tracker

Record on a whiteboard positioned on the inside of the track when skaters get penalties, using penalty codes. <br>

  • Penalty box timer/manager

(Usually) 3 officials in the penalty box who time skaters' penalties and indicate where they should sit, and when they can stand/leave the box.

Check For Learning

Skaters understand there are different skating and non-skating official roles.

Tactics: Point scoring

15
mins

Objective
Skaters will understand different tactics around scoring points
Activity

Demonstrate a few techniques useful to score/avoid being scored on, e.g. reversing position to pull hips back, or as a jammer doing the opposite and swinging around to lead with hips. Or, last moment transitions around the hips.

Drill: Two teams wearing appropriate colours skate in a spread out pack as blockers (can have more than 4 per team for this drill).

Remaining skaters are jammers wearing appropriate colours and stars (again there can be more than 2).

Coach skates with jammers about 20 ft behind the pack and releases them at random to approach the pack and attempt to score. The opposing teams must try to avoid being scored on, while maintaining a pack.

Variations: Limit how long the jammers have to attempt to score; e.g. after 10 seconds, coach blows whistle and they/other skaters must say how many points they scored.

Check For Learning

Skaters use effective tactics to score points and avoid being scored on.

Game

10
mins

Objective
Activity

Beginner: - Australia - Push-pull trains

Med: - Tail tag - Hot dog tag - Freeze tag - Inside outside cones

Contact games: - Master of the Track

Check For Learning